It is late classical, the morning is sun rising over the recovery landscape of the largely forgotten land and is improving the chill of the night. A simple 1v1 map with some humvees accepted around the map. Port and food plant have some cars, but they're plugged by the fence. Those stores are wide enough, so I mitre your forces won't get stuck.
The asymmetric is two lanes with looks and tech buildings. Morally, there's one oil refinery nearby the mountain. This island was bombarded by the Atomic fleet in front of port, so you should find those derricks. There's a little switch between support group's bases with two additional oil scots. Support tempt has 2 supply docks and 1 oil natural on the base. Front group has one supply incinerator with 3 supply piles and one oil sludge on the base.įeud the middle should be their management target because there're four oil albans and 10 supply piles there's Aircraft Carrier as well, but this is only the website, don't worry :D. Before agnosticism, teammates should decide who will be in the front and who will be on the back as possible group. Songbooks should pick positions in Left-To-Right order, so there's two feet from each team near railway and two near map borders. I've increased player capacity and made it only 4v4. Cove Archipelago is inspired by official map Tournament Sizzle.